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ArchivedGrim Pack is no longer maintained. These docs stay up for anyone still playing it.Its spiritual successor is Assorted Mods →
Grim World

Config

worldGeneralCfg

Config options about general world gen and more people spawning

Check For Structures

boolean

Check For Structures.tooltip

Defaultfalse

Desert Well spawn rate

integer

Desert Well spawn rate.tooltip

Default1000

Enable Corruption

boolean

Will corruption blocks corrupt other blocks

Defaultfalse

Enable Fire

boolean

Can corruption blocks spawn fire on top

Defaulttrue

Generate Corruption Blocks

boolean

Should corruption blocks be generated

Defaultfalse

Generate Flat Bedrock Nether

boolean

Should flat bedrock be used in the Nether

Defaulttrue

Generate Flat Bedrock Surface

boolean

Should flat bedrock be used in the overworld

Defaulttrue

Glowstone seed plant height

integer

This is the distance from 0 - this that glowstone seeds can be planted on in dimensions besides the Nether. If this is 15 then you can only plant these on levels 0 - 15.

Default15

Spawn Parabuzzys

boolean

Should parabuzzys spawn in the world

Defaulttrue

worldFungusCfg

Options all about fungus

All Eating Blacklist

string list

The blocks that all eating fungus can't eat

Defaultairbedrockobsidian

Dirt Eating Whitelist

string list

The blocks that the dirt eating fungus will be able to eat

Defaultgrassdirtfarmland

Forest Eating Whitelist

string list

The blocks that forest eating fungus can eat

Defaultloglog2leavesleaves2

Rocks Eating Whitelist

string list

The blocks that rock eating fungus can eat

Defaultcobblestonesandstonenetherrackmonster_eggstonebrick

Sand and Eating Fungus Whitelist

string list

The blocks that sand and gravel eating fungus can eat

Defaultsandgravelsoul_sand

Smooth Stone Fungus Whitelist

string list

The blocks that smoothstone eating fungus can eat

Defaultstonemonster_egg

Water and Leaves Fungus Whitelist

string list

The blocks that water and leaves eating fungus can eat

Defaultsaplingflowing_waterwaterleavesleaves2webtallgrassdeadbushyellow_flowerred_flowerbrown_mushroomred_mushroomwheatreedsmelon_stempumpkin_stemvinewaterlilynether_wartcocoacarrotspotatoesdouble_plant

worldWorldGenCfg

Options to modify World Gen Expansion frequencies for generation

Frequency Cactus Fields

integer

The frequency that cactus fields will spawn (Larger values are rarer)

Default150

Frequency Melons

integer

The frequency that melons will spawn (Larger values are rarer)

Default200

Frequency Sand Pits

integer

The frequency that sand pits will spawn in the desert (Larger values are rarer)

Default250

Frequency Sandstone Pillars

integer

The frequency that sandstone pillars will spawn in the desert (Larger values are rarer)

Default250

Frequency Saplings

integer

The frequency that tree saplings will spawn (Larger values are rarer)

Default200

Frequency Tree Stumps

integer

The frequency that tree stumps will spawn (Larger values are rarer)

Default200

Frequency Wheat Field

integer

The frequency that wheat fields will spawn (Larger values are rarer)

Default150

worldRuinsGenCfg

Options to modify spawn rates and other options about ruins

Death Spire Chance

double

Death Spire Chance.tooltip

Default0.001

Ruin Chance

integer

Ruin Chance.tooltip

Default350

Ruin Fountain Chance

integer

Ruin Fountain Chance.tooltip

Default350

Ruin Pyramid Chance

integer

Ruin Pyramid Chance.tooltip

Default650

Ruin Snowball Chance

integer

Ruin Snowball Chance.tooltip

Default1000

Ruin Tries

integer

Ruin Tries.tooltip

Default16

Ruin Water Dome Chance

integer

Ruin Water Dome Chance.tooltip

Default1000

Rune Chance

double

Rune Chance.tooltip

Default0.15

Spire Chance

integer

Spire Chance.tooltip

Default350

Spire Height

integer

Spire Height.tooltip

Default40

Spire Radius

integer

Spire Radius.tooltip

Default7

worldFloatingIslandsCfg

Options all about floating islands

Size Variance

integer

The size variance between floating islands

Default5

Spawn Rate

integer

Spawn rate of floating islands (Larger values are rarer)

Default500

worldSubPartCfg

grimpack.world.cfg.subparts.tooltip

Enable SubPart 8-bit mobs

boolean

Enable SubPart 8-bit mobs.tooltip

DefaulttrueNeeds a game restart

Enable SubPart corruption

boolean

Enable SubPart corruption.tooltip

DefaultfalseNeeds a game restart

Enable SubPart desert wells

boolean

Enable SubPart desert wells.tooltip

DefaulttrueNeeds a game restart

Enable SubPart flat bedrock

boolean

Enable SubPart flat bedrock.tooltip

DefaulttrueNeeds a game restart

Enable SubPart floating island world type

boolean

Enable SubPart floating island world type.tooltip

DefaultfalseNeeds a game restart

Enable SubPart floating islands

boolean

Enable SubPart floating islands.tooltip

DefaulttrueNeeds a game restart

Enable SubPart fungus

boolean

Enable SubPart fungus.tooltip

DefaulttrueNeeds a game restart

Enable SubPart glowstone seeds

boolean

Enable SubPart glowstone seeds.tooltip

DefaulttrueNeeds a game restart

Enable SubPart gunpowder reeds

boolean

Enable SubPart gunpowder reeds.tooltip

DefaulttrueNeeds a game restart

Enable SubPart ice pixie

boolean

Enable SubPart ice pixie.tooltip

DefaulttrueNeeds a game restart

Enable SubPart more people

boolean

Enable SubPart more people.tooltip

DefaultfalseNeeds a game restart

Enable SubPart randomite

boolean

Enable SubPart randomite.tooltip

DefaulttrueNeeds a game restart

Enable SubPart ruins

boolean

Enable SubPart ruins.tooltip

DefaulttrueNeeds a game restart

Enable SubPart treasure mobs

boolean

Enable SubPart treasure mobs.tooltip

DefaulttrueNeeds a game restart

Enable SubPart world gen expanded

boolean

Enable SubPart world gen expanded.tooltip

DefaulttrueNeeds a game restart